
#pragma once
#ifdef _SKEYMINI
#include "PadSimple3.h"

class CVirtualSimple3 : public CVirtualDlg, public CDataSimple3
{
public:
	CVirtualSimple3(bool bSimulate);
	~CVirtualSimple3() override;
	CVirtualData *VirtualDataPtr() override { return this; }

	BOOL Create(CSKEYBid* pParentWnd);
protected:
	void setCtrlShowWarning(bool bAutoDecode) override;
	void setCtrlSelchangePlansel(intptr_t id, LPCWSTR *pDesc) override;
};

#endif
